Stats and Skills Overview

Maratha's stat system is cut down considerably from the sort of structure found on many games. Not so much in terms of base attributes (of which there are seven), but definitely so when it comes to skills; we have only three. The reason for this is that stats here are intended only to mediate combat and other such 'direct opposition' type scenarios; they are not meant to describe and define a character in full.

There is no attendant HP meter, either; rather, any single combat action is reflected in a pair of rolls, 'action' and 'reaction'. The difference between these rolls determines the severity of any injury; if the difference is great enough in any one hit, a character can die. Cumulative damage over several rounds results in unconsciousness and/or death.

See also: Outcomes and Damage

Meanings



Stat and Skill Values

Stats and skills are ranked on the same -3 to 3 scale:

+3 Extremely capable (upper percentiles of human ability)
+2 Significantly above average
+1 Above adult human average
0 Adult human average
-1 Below adult human average; teenager average
-2 Significantly below average; child average
-3 Utterly and absolutely inept; infant average

Values below -1 are unlikely for most players (although possible). The average character will have base stats in the -1 to 1 range. High-level mages and tainted are more likely to have a couple at 2.

See also: Setting up Your Stats

Gifts and Flaws

Gifts and flaws are modifiers used to fine-tune a stat; they reflect specializations, ability (and inability) that base stats cannot themselves describe sufficiently.

Take the example above of a specialist in sword skill, who is average with any other Melee weapon, but very adept with a sword. His Melee stat would only be 0, but he can have a Gift adding +2 for any sword-wielding roll.

Gifts can cover everything from unusually keen senses to specialized skills to any other situational bonus.

Flaws are disabilities in an area. This could be a lack of training in a particular skill, poor senses, effects from old injuries, personality flaws that crop up in a particular context, or anything else that would affect the character's ability.

Note: Only gifts and flaws that impact the above stats and skills need be listed in your sheet.

See also: the modifiers section of Using Stats and +Roll

page_revision: 4, last_edited: 1212466138|%e %b %Y, %H:%M %Z (%O ago)
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License